Alone in the Dark (2024) Review

Marius
4 min readNov 7, 2024

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I am today happy to write about an iconic horror game, one that I enjoyed so much when it first came out, and that I’ve waited eagerly to be reinterpreted in the remake that came out just a few months back (with a year delay). In the ever-evolving world of survival horror, Alone in the Dark 2024 is a study of the interaction between the old and the new. In its re-release of the acclaimed 1992 film, It carries the legacy of its predecessor but aims to appeal to the modern audience. Also, it encourages discussion on issues with technology and risks that are taken, or not taken, to propel the field ahead.

A darkened room where the faint sound of whispers seems to fill the air.

Level Design: Crafting Exploration, and Tension

The most intriguing feature of Alone in the Dark 2024 is the design of its levels which is a space that lies at the heart of the game’s character. Derceto Manor which is the primary location of the game, has been carefully designed and constructed to function both as a maze as well as as a character of its own. The intricate layout of the manor is like the early days of survival horror when stories about the environment were essential in creating an atmosphere.

A staircase in Derceto Manor with banisters draped in cobwebs and dust motes swirling.

Derceto’s design is dense and multi-layered filled with twisted corridors hidden passages and locked rooms that challenge players to discover. The architects have used an array of small spaces, dark and claustrophobic as well as expansive dark, dimly lit spaces to create a sensation of fear. The players have to navigate constantly between excitement and anxiety. Utilizing shadows and lights, specifically together with audio environmental signals, increases the intensity when players move across each section.

While the level style of Alone in the Dark encourages exploration, sometimes it can be a victim of backtracking, which is a remnant of the old gameplay mechanics. It can disrupt the flow of play and could frustrate gamers who feel lost in areas that appear alike or do not have distinct visually marked areas. Though this can bring memories, however, it could also limit the enjoyment of players who are more used to contemporary, modernized gameplay.​

A journal with cryptic, smudged entries scattered across its weathered pages.

Narrative Structure: Dual Protagonists, and Branching Paths

The story in Alone in the Dark 2024 is a bold approach thanks to the dual protagonist design. It lets players experience the tale through the eyes of either Edward Carnby, the hardened investigation officer as well as Emily Hartwood, a character who is driven by a sense of mystery in her family. But, when you look deeper it becomes apparent that these paths do not appear quite as distinct as one might think. Although certain decisions affect minor specifics or even a momentary shift in dialogue the overall storyline is able to reach similar conclusions. From desks that have been left with journals or portraits that have scratched faces Every detail contributes to the legends surrounding Derceto. But, there are times when the pace is a bit off; the steady drip of information about the story can be unbalanced, causing players to be in a state of confusion or overwhelmed by information when they need it.

A monster’s twitching form half-hidden in the gloom, its limbs moving unnaturally.

Conclusion

The dual-protagonist structure and the branching options are ingenuous however yet they do not revolutionize the player’s involvement or storytelling as more ambitious games do. Dual-protagonist as well as multi-protagonist narratives demonstrate the possibilities and drawbacks of attempting to increase the player’s autonomy without affecting an established story. The game is successful in many aspects — atmospheric, subtle nods towards the past, clever integration of contemporary technology and design — but falls just short of becoming revolutionary. Technical limitations as well as an approach that is somewhat stifling towards innovation prevent it from taking the genre further into the future.

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